DEVIN BROM
GAME DESIGNER
Originally discovered in Elkhorn, Wisconsin, but most commonly seen in Seattle, Devin is a species of designer best known for his level design as well as his love for anything unusual or unrelated that can be beat, morphed, or blended into an interesting and unique game design.
Devin graduated from Digipen Institute of Technology with a Bachelor of Arts in Game Design and an English Minor.
About
Resume
Devin Brom
Redmond, WA
Email: devinbrom@gmail.com
Skills
Objective
Intern as a level designer for the summer of 2015
Experience
ATOMIC CHIMP – Redmond, WA Summer ’11, Spring ’12
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Game Designer/Programmer: Developed and implemented game concepts and mechanics
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Provided core game functionality to TourStar (introduced ‘label’ functionality)
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Wrote the majority of the GDD for TourStar
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Helped conceptualize and implement mechanics for Kickin' Chicken'z (iOS)
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VALVE SOFTWARE – Bellevue, WA Summers ’07, ’09, ‘10
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Volunteer Playtester: L4D and L4D2
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Volunteer Playtester: Orange Box (all games)
DIGIPEN – Redmond, WA Sep ’11 – current
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Game Designer: Created multiple video games and board games as part of curriculum
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Designer for HookShot (Digipen 2012 Freshman Showcase)
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Designer for Return to the Sky (Award Winning Showcase Game)
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Level Designer for Modulo Attack
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Solo projects including a platformer, an RPG, a puzzler, a shooter, an RTS, and more
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Playtester: Tested and analyzed dozens of board games and peer video games
Education
DigiPen Institute of Technology, Redmond, WA, Major: Game Design Sep ‘11 – current
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